﻿using System.Collections;
using System.Collections.Generic;
using LuaInterface;
using UnityEngine;

public class LuaEngine : LuaClient
{

    protected override LuaFileUtils InitLoader()
    {
        //return base.InitLoader();
        return new LuaResLoader();
    }


    protected override void LoadLuaFiles()
    {
        //base.LoadLuaFiles();
#if UNITY_EDITOR
        luaState.AddSearchPath(Application.dataPath + "/lua");
#endif
        OnLoadFinished();

    }
}
